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CRD Monster Truck 3.6

   (225 reviews)

110 Screenshots

About This File

The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks.
Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install!
Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord.  Please also leave inclusion requests in the proper thread.
Thank you for your understanding, and enjoy the mod!



CRD Monster Truck
Do you like big trucks...? How about REALLY BIG trucks...?
If so... Here is the biggest, baddest truck of them all! A professionally designed Monster Truck using advanced vehicle technologies drawing inspiration from the Monster Jam Monster Trucks you see on TV!

Put yourself in the cockpit of this amazing machine and feel the massive horsepower delivered to the 66" tires as you mash the accelerator! Hold on tight, because this Monster Truck is equipped with a large 540CI methanol-fueled "Big-Block" motor, straddled with a 8:71 Roots type blower producing an incredible 1500+hp! This Monster Truck is nothing short of high performance with a fully tuneable suspension, engine, transmission, and powertrain.
In addition to breakable suspension components, this release also features completely breakable fiberglass bodies that will disintegrate on impacts!
If you think you are ready for some high-flying, car-crushing, heavy-landing experience, with an extreme sense of satisfaction from the destruction and carnage left behind... Well, this is the mod for you!

A continuation of the original CRD Monster Truck project by SealedGecko & FLyInG 2 YoUr SoUL.

Main features:
• NEW Completely reworked and redesigned suspension logics
• Breakable tierods, Hydros
• Interchangeable body shells and paint designs
• Fully breakable bodies and suspension
• Customisable powertrain and suspension settings
• Engine sounds, engine thermals and fire simulation
• Animated props
• Working Rii lights, reverse light, tow hitch, optional rear-mounted flags and back-up beeper
• "Independent" or "Linked" rear steering logics through LUA coding

• Optional self centering steering
• Transbrake
• Optional N20 injection system for FORD engine
• Animated Limit Straps

• Deformable halos and support bars


3D Bodystyles:
• 1941 Willys bodystyle - Original Model by Edy@Sim-Monsters  w/ new bed and whiplash edits by MJamFan22
• 1948 Willys bodystyle - Model by Klayton Halog@Sim-Monsters  w/ edits by MJamFan22 & rockgod88
• 1950 Chevy Panel Van - Model by Harlow@Sim-Monsters and rockgod88
• 1950 Mercury Street Rod - Model by docholiday, Bobcat, Rambo Gibbs
• 1951 Ford Panel Van bodystyle - Model by Andrew Sheets@Sim-Monsters
• 1961 Chevy C10 - Model by Andrew Sheets@Sim-Monsters, Edited by Bobcat
• 1963 Cheetah - Model by Harlow@Sim-Monsters

• 1968 Custom Hot Wheels Car - Model by Docholiday
• 1970 Dodge Coronet Super Bee- Model by rockgod88
• 1971 Chevy C10 - Model by Bobcat
• 1971 El Camino - Model by Develop Terron

• 1987 Peterbilt - Model by Docholiday
• 2000 Futuristic SUV - Model by Harlow@Sim-Monsters, Bobcat, Mjamfan22
• 2000 Futuristic SUV Spiked - Model by Harlow@Sim-Monsters, Bobcat, Mjamfan22
• 2000 Silverado - Model by Andrew Sheets@Sim-Monsters
 2002 F250 - Model by Andrew Sheets@Sim-Monsters
• 2006 Escalade - Model by Klayton Halog@Sim-Monsters
• 2008 F-150 - Model by Steve Harlow@Sim-Monsters
• 2008 F-150 Crew Cab - Model by Steve Harlow@Sim-MonstersBobcatDevelop Terron
• 2008 Custom Donkey - Model by Andrew Sheets@Sim-Monsters
• 2008 Silverado - Model by Andrew Sheets@Sim-Monsters
• 2008 Custom Bull - Model by Harlow@Sim-Monsters
• 2008 Custom Zombie - Model by Andrew Sheets@Sim-Monsters, Bobcat, Mjamfan22
• 2009 Trophy Truck - Model by Andrew Sheets@Sim-Monsters
• 2010 Chevy Trophy Truck - Model By John Dough@Sim-Monsters
• 2010 Ford Trophy Truck - Model by John Dough@Sim-Monsters

• 2012 Custom Captain America - Model by Docholiday

• 1950 Custom Iron Man- Model by Docholiday
• 2012 Hot Wheels Firestorm - Model by Steve Harlow@Sim-Monsters, Bobcat, MjamFan22
• 2013 Custom Cartoon Dog - Model by Develop Terron and Andrew Sheets@Sim-Monsters
• 2014 Superduty - Model by Andrew Sheets@Sim-Monsters
• 2014 Custom Rottweiler - Model by docholiday, Terron, Bobcat

• 2014 Custom Devil - Model by Mjamfan22

• 2014 Custom Police Helmet - Model by John Dough@Sim-Monsters
• 2015 Silverado - Model by Develop Terron
• 2015 Custom Military Vehicle - Model by John Dough@Sim-Monsters
• 2015 Custom Zombie Hunter - Model by Andrew Sheets@Sim-Monsters
• 2016 Custom Mutt- Model by Terron
• 2016 Custom Dalmatian- Model by docholiday, Terron, Bobcat
• 2016 Custom UFO - Model by MJST, Edited by Bobcat, MjamFan22 & jedipresence

• 2016 Custom Pirate - Model by Andrew Sheets w/ edits by Terron

• 2016 Chevy Silverado Z71 - Model by Develop Terron and Nathan Hils

• 2017 Custom Shark - Model by Andrew Sheets

• 2017 Custom Dump Truck - Model by Nathan Smith and Bobcat

• 2017 Custom Wonder Woman - Model by docholiday
• 2018 Custom BroDozer - Model by Develop Terron, TheBgamerBBYTBobcat 

• 2018 Custom Dragon  - Model by MJST, Edited by docholiday
• 2019 Super Duty - Model by Develop Terron
• 2019 Custom Kraken - Model by Bobcat
• 2019 Custom Dragonoid  - Model by MJST, Edited by Bobcat, MjamFan22 & jedipresence

• 2020 Custom Stunt Truck  - Model by FELD
• 2021 Custom Triceratops  - Model by Andrew Sheets@Sim-Monsters and Zach Steele@Sim-Monsters, Edited by Nathan Hils@Sim-Monsters, RORMadness@Sim-Monsters, and Bobcat

• 2021 Custom Yeti  - Model by FELD

• 2022 Velociraptor  - Model by Nick Worthmen

• 2022 ThunderROARus  - Model by Mjamfan22, Docholiday



Nicholas Kozak@Sim-Monsters - models for all chassis variants, shafts
Andrew Wamsley@Sim-Monsters - models for engine, supercharger, exhaust headers
Klayton Halog@Sim-Monsters - models for transmission, rims, tires, InHouse shock models, BKT and Ukraine tires, unbeadlocked rims
Michael Murray@Sim-Monsters - models for seat, radiators, fuel cell
Ryan McCauley@Sim-Monsters - models for gauges
Chris Hamilton@Sim-Monsters - models for pedals

FernBern@Sim-Monsters - Fuel cell model for CRD 3.0

FernBern@Sim-Monsters, rockgod88 - 540CI Merlin engine option

Zach Steele@Sim-Monsters - ISP seat

Andrew Sheets@Sim-Monsters - 2008 F-150 Superman cape, Firestone, S.I.R & 3rd Gen BKT tires

Nathan Hils@Sim-Monsters - Harper tires

MJST - driver model

Jonah - Ukraine (Bounty Hunter) tires

MrHumanTarget - Engine cover panel

jedipresence, MrHumanTarget - Engine cover panel

Develop Terron - Model/LUA for EFI screen, Fuel Cutoff Switches, Bat Mohawk for Mohawk Warrior Vampire, new flag model
rockgod88 - Models for coilover shocks option, axles, knuckles, nitrogen shocks, swaybars, engine supports, radiator hoses, fuel line, steering wheel, rear steering switch, MSD box, Limit strap Jbeams & Implementation, 4links, transport tires, Ukraine (New) and Goodyear (Shaved) tires, steel sponsor plates, and the following header options: Magnaflow, Hooker, Zoomie, Custom Muffled
SealedGecko - special thanks for bringing Monster Trucks to BeamNG.drive first, and allowing continuation of his project
Olrosse - New LUA system for rear steer and special effects, as well as other smart contributions to the jbeam rework

TrackpadUser - various smart contributions to the jbeam rework

gameboy3800 - Selectable sound implementation
acapaldi, Blijo, jedipresence, Mike Bevavava, Zack PRD (in a strict alphabetical order!) - exceptional graphic artists
• FLyInG 2 YoUr SoUL -Original Jbeam for all bodies, Including 2008 Silverado/original jbeam for tires, chassis, suspension, front shock alignments on CRD 3.0, and koalas 🐨
• MJamFan22 - Body implementation for 1.18-2.0 and 2.4, Suspension redesign, Training Truck Panel models, breakable tierods etc., FELD In-House shocks, cradle plate lexan
Mike Bevavava - Skin preset implementation, merging of CRD and AddonPack, implementation of CRD Creten and "Skinny", jbeam adjustments and developments, body inclusion 2.1-2.5+, new flag jbeam and structure

• Bobcat - Exceptional Blender modeler, creation of various additional selectable body parts for updates around 2.3+, numerous bodies, King Shocks and variants, Gordon, Vaters, and Hedman headers

jedipresence - Implementation of the CRD 3.0, lead developer from release of 1.17-2.4, 4k tire textures
• Develop Terron, thomatoes - Max-D, El Toro Loco Smoke/Fire/Ice particles & LED Rii Strip functions
• Develop Terron, rockgod88 - Halo lights for the 1948 Willys body

• Gio_Designs - Various skins

• Bqlistic - Various skins

• Ash Robertson - Game Over skin

• TwoThree Co. - Blown Money skin
• Sonar118, Gameboy3800 - Huge shout-out to the beta testers
• MJamFan22, jedipresence, Bobcat, rockgod88, GuardBlast, Abroopt, DocHoliday, Freddy5404 - Thanks to everyone on the developer team for various help along the way

If I've overlooked or credits, please let me know via PM so that I can fix it!







What's New in Version 3.6


  • Added Mutant Pickup
  • Added Dragon Neon
  • Added Earth Saker Neon
  • Added Grave Digger Nitro
  • Added Megalodon Neon
  • Added Zombie Nitro
  • Added Dragon Nitro
  • Fixed Stabilizer Default Skin
  • Added BKT 2023 Truck
  • Reworked Grave Digger WF 22 Skins (4)
  • Added ThunderROARus
  • Reran All CRD Thumbnails
  • Added Grave Digger 40th (3)
  • Added Custom ThunderROARus's
  • Reworked All Default Chassis Colors
  • Updated All Merlin Engines to Match CRC
  • Like 67

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User Feedback

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   3 of 3 members found this review helpful 3 / 3 members

In the next update, could you guys make higher education?

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   95 of 107 members found this review helpful 95 / 107 members

Best damn mod in all of BeamNG drive 😉

Please be sure to thank F2YS & Mike Bev when you get the chance for all they have done!

  • Like 18
  • Haha 4
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   41 of 47 members found this review helpful 41 / 47 members

Amazing mod, guys! Works and sounds great and it performs like the real thing! Big fan of your's, and I'd recommend the mod to people who love beefy trucks. 10/10

Response from the author:

Thank you!

  • Like 1
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   76 of 88 members found this review helpful 76 / 88 members

Awesome truck! What we need now is a monster truck transport trailer


  • Like 9
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   19 of 22 members found this review helpful 19 / 22 members

Beam-Monsters.com devs, idk how to thank you but what you did was my childhood dream.

  • Like 1
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· Edited by YCproducedIT

   48 of 58 members found this review helpful 48 / 58 members

I've been playing monster truck sims since way back when in Sim-Monsters v2 days. I quit playing because I lost interest as it felt like the switch to a better core was never going to happen. This pack is amazing, it's realistic, detailed, and everything is well put together. Thanks to all involved allowing us to enjoy the fruits of your surely many hours of labor. It has revamped my love for monster trucks again, I get lost in the sauce and end up playing for hours at a time lol.

I also have an interest in the development. Is there any sort of forum to follow the development of future releases and builds? New things being worked on and such?

  • Like 9
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   14 of 17 members found this review helpful 14 / 17 members

For 3.1 can you please add Taz, Batman, Doomsday, NEA Police, Hot Wheels, Old Monster Energy, Maniac &more

  • Like 3
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   9 of 11 members found this review helpful 9 / 11 members

i grew up on rigs of rods. Once beam came out, i immediately switched. Seeing how far the crd mod has come is absolutely INSANE. I really appreciate all the hard work the devs are doing to give us everything we could dream of in this amazing monster truck simulator. 100/10!

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   9 of 11 members found this review helpful 9 / 11 members

I love this mod. The attention to detail is amazing. My only suggestion is I would love to have the option for qualifying versions of the trucks.

Response from the author:

Its possible we may get the "Training" truck options in the future. But I don't see us doing qualifying. Doing that would add a ridiculously overwhelming amount of jbeam coding for such a small feature. One of the unfortunate side effects of modding in BeamNG 

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   9 of 11 members found this review helpful 9 / 11 members

Been following this mod since it had just the one trophy truck body style, wild and wobbly wheels and would break apart if it struck a pebble. So glad to see how far this mod has come and it totally changes the dynamic of BeamNG it's self making it into a whole entirely different game.  This is THE best mod to date and I have a feeling it will continue to be THE best out there.

  • Like 2
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   8 of 10 members found this review helpful 8 / 10 members

Good stuff
69th review

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   8 of 10 members found this review helpful 8 / 10 members

Worth the wait, this update changes the world of monster truck simulation forever

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   14 of 18 members found this review helpful 14 / 18 members

Imagine if the 800,000+ downloaded the mod from here

  • Haha 1
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   7 of 9 members found this review helpful 7 / 9 members

Decided to finally leave a review after the 2.1 update, with the updated suspension and added tie rod damage, this is now the most fulfilling monster truck experience possible in my opinion. Well done everyone involved!

  • Like 2
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   7 of 9 members found this review helpful 7 / 9 members

Really really good work!

CRD Add-on pack also fully incorporated now.

I love it!

Keep it up! 👍

Response from the author:

Thank you!

  • Like 1
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   7 of 9 members found this review helpful 7 / 9 members

Perfection and just keeps getting better!!!

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   24 of 31 members found this review helpful 24 / 31 members

Holy cow i like this CRD update  great job dev's keep up the great work                                                            commit was made in CRD 2.1

  • Like 4
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   23 of 30 members found this review helpful 23 / 30 members

you already know what i"m  gonna say chief 


  • Like 1
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   13 of 17 members found this review helpful 13 / 17 members

its good realy good

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   16 of 21 members found this review helpful 16 / 21 members

beautiful everything about this is beautiful amazing great work to the devs and everyone else hard work really shows

  • Like 1
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   9 of 12 members found this review helpful 9 / 12 members

First off I wanna say this is absolutely amazing. I grew up going to Monster Jam so to drive this trucks in such a already amazing game just wows me. I just downloaded this less than an hour ago and love it. Though I have one question, are the trucks supposed to make a high pitch whine when I really slam on the gas? Idk if I need to alter something or what, just general curiosity. 

Response from the author:

The high pitch whine is the supercharger. BeamNG Fmod sounds are kinda weird when it comes to how they work. We plan to completely overhaul the sounds in the future once Beam releases the templates for custom FMOD sounds. 

  • Like 1
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· Edited by Noogis

   6 of 8 members found this review helpful 6 / 8 members

I'm SO excited for 1.17. Great work FTYS!!!!!😁

  • Like 1
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