It's been a hot minute since there's been an official post about the mod, so here's the progress made during the month of June.
First on deck is a project we've all wanted since the beginning. I had an idea and went with it and now the BeamNG Monster Truck experience has evolved. I am pleased to show you the new deformable/breakable Halo! Support Bars are also deformable, just not shown.
And yes, if you're skilled enough to get it stuck the Halo is strong enough to support the truck so you to be like Krysten Anderson and her indestructible Halo.
Next up is a new bed for the 2008 Silverado body by @Bobcat, "Dove Tail" based on the currently running Black Pearl.
One of the most anticipated bodies is now coming in 2.5! Please welcome the Megalodon body to the CRD mod, modeled by Andrew Sheets and jbeamed by @Mjamfan22. This is the most versatile body available at the moment being able to be selected on CRD, CRD 3.0, and CRD Creten. Skins are primarily by @jedipresence, I helped with The Meg and Overcast skins.
Available on CRD:
Available on CRD 3.0:
Available on CRD Creten:
There will also be RKMT variants available in the next Bev Pack update:
Ever since the early days I've always felt as if the 4-Link strength was an issue never properly taken care of. Not sure how "proper" my adjustments were, but I feel as if it is now more accurate to real-life destruction. Land soft on a corner at the right angle and you'll break one. Now, land hard from a super-send on a corner at the right angle, you now have the ability to rip the axle out from underneath your truck! Upper 4-Links can now break much easier, as they were nearly indestructible before even from massive free-fall drops in unrealistic testing.
Another addition to the Bev Pack is the recently revealed Alien Invasion Gears
There are also more features shown in all of these pictures that you would not be able to see with the naked eye. The rear steering code was redone to utilize LUA code. This doesn't change the functionality, but now rear steering will show up in multiplayer! There are also two new toggle functions: defaulted to 'B' is switching between Linked and Independent Rear Steer; and defaulted to 'Y' is switching between self-centered rear steer and manually adjusted rear steer. What that means is you control where the rear steer goes when you push the buttons, and you can lock it to the left or right and not have to have your finger on the button. Huge thanks to Olrosse for doing this for us!
And as always huge thanks to @jedipresencefor trusting in me to continue developing and improving his mod!