Jump to content

SonOfStormcloak

Members
  • Posts

    73
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by SonOfStormcloak

    I know I'm super late, but this is one of the rare venues on this site I've gotten to attend IRL, and the venue where I had the privilege to be a crew member in 2017. Great work on the track!
    This truck has been suspended for 80 games due to a failed drug test. Just kidding. Nice paint job! 5/5.
    What a weird, unique track design. I myself would have preferred way more cross-thread and combo opportunities, here you're mostly full sending it over doubles if you can make it. But the uniqueness makes me give it a 4 still. Nice work!
    This track is so weird. One moment, I hate the paint scheme. The next moment, I love it. Sometimes the track feels a bit cluttered, sometimes it feels like there's a lot of space. I'm just gonna rate it a 5 and move on lol.
    I literally refuse to believe this is your first track. This is way too good. Doesn't even feel like a custom at all, feels like a replica of some actual 2010 track. The angles on the ramps, the jump heights, the spacing...man, good times on this track.
    It's just too empty and repetitive for me. Really could have used some more jump variety. I could see myself driving on this map once or twice.
    WARNING: FOR CERTIFIED GIGACHADS ONLY 420/69 score for these trucks.
    What can you say? Pretty sure this track is in more Youtube videos than any other by a country mile. Famous, famous track. Love the classics, thanks for resurrecting this one!
    RIP to a legend. He and Mr. Dizzy are my two favorite stunt drivers/performers out there...such a shame. I'm glad if he had to go, he went doing what he loved. Thanks for the tribute. Much love, Smooves, much love.
    Shoot, these mid-decade tracks are still fun designs. In 2017 they started spamming the pod-type jumps too hard, but before 2017 these were fun. 5/5.
    I like the map. I agree the scaling could be better, but I always judge maps on what the present product is. And what's here is fun to drive on.
    I appreciate how accurate the crush car step ups both are. The sides of those are what Tyler was using to launch sideways into the backflip container/the berm. You're able to actually do that here like in real life so I appreciate the attention to detail. They did change the profile of those two jumps starting with this show, so thanks for representing that! 5/5.
    Can someone give me a time machine to fast forward to whenever AOT WF3 will be released? These two World Finals have been some of my favorite track designs! I love both sides of the "Leduc Ramps" equally, the left one with the "Just Send Her!" sign is a lot more risky than the right side, but so rewarding if you manage to land that sucker. I also appreciate how there's not an abhorrent amount of backflips ramps like there are on most World Finals maps. Overall this is just a great balance of everything I could want; big air, technical, cross-threads and a healthy variety of all. 5/5 track!
  1. "Borrowing" content without permission is a bad look, period. I'm not denying the fact that ROR people HAVE taken Beam content without permission, but one of the big lessons in life is two wrongs don't make a right. Be the bigger person. The two communities have had to try very hard to bridge differences and work together over the last two or so years because we all love monster truck sims and want these games to be as incredible as we can make them. Things like this only increase tensions between our communities. If ROR people don't want their content in this game, respect their wishes. The critical difference is ROR is free and open-source; BeamNG is a paid commercialized product we make mods for. There's a massive difference between the two, no matter how much you might enjoy Beam over ROR or vice versa.
    In my mind, you really have become one of, if not the, premier track builders on this site. The level of quality and the attention to detail here is astounding. Personally, my only complaint is I would have left more paint on the ramp faces for freestyle, but that's such a small thing I'm not even gonna let it affect my review score. This track is some of your best work yet, hats off! Happy Moonwalkin' for days, everyone!
    I love the quality of the track here, but the turning obstacles have a barely hit-able collision box that is just in the way enough to take the fun out of the track for me. If that collision box were gone, or freestyle a separate map, I'd love it.
    I like what's here...I just think there's a little too much empty space. Track could have been widened out towards the sidelines a little more. Still plenty fun, though.
    I'll gladly be the first review, because I love this track. Super fun concept! The ramps can be a little tall for my liking, but none of them feel truly unrealistic or out of the realm of possibility. I have a lot of fun on this one! Keep up the awesome work, young padawan!
    Damn man, this makes me want to learn how to make tracks so bad. I'd love to do golden era remakes like this. 5/5 from me!
    Never in my life thought a WF on a floor like this would work...but you mad lad, you king, you did it. This track actually works. It's frightening how well you utilized the floor space. This is an easy 5 for me.
    Had to give this new update a review. I love the new sounds in every single way. Best monster truck mod as far as I'm concerned. I don't care if sounds like this never come to the CRD pack, I'll happily continue adoring this pack.
    Not bad at all. Layout is a little bland, but what's there is fun. Great work!
    I love you, CLN. Seriously. The real life track is probably my favorite design Monster Jam has used for any track since 2013. I hoped somebody would make it in Beam, but had no idea it would be so soon. You're a damn legend! The map is so accurate to what was build in real life as well!
    Haha! This map is epic. First off, I love the course itself, it's a genuinely fun layout and the shed being crushable is just...I love it. Normally, having to run external mods like that to play a map would irritate me, but now I'm genuinely hoping other map makers find a way to add that shed into their layouts! But what I might love even more is the visuals, and the audible ambience. The sounds of crickets and other bugs in the background is very satisfying to the ears, as is the lighting. And this is a small thing, but seeing the entire trees swaying, trunk included, made me giggle. I also love the Easter egg (people are going to have to find it themselves, no spoilers), but man this Easter egg sure sounds beautiful! Oh, and the tribute to Scott Hartsock, of course...amazing work there. Touched my heart Easy 5/5, wish I could give it 10.
×
×
  • Create New...
×
Home
Activities
Sign In
Search
More
×