Great tracks but taking off a star for racing being unclear what direction to go and where the start and finish are. I love your maps, keep it up!
Edit: Thank you for the response, it makes sense to me now!
New engine tune that makes the idle RPM go all over the place in the 1,000-2,000 range is a headache to listen to. The steady idle range from before was much easier on the ears.
New engine tune that makes the idle RPM go all over the place in the 1,000-2,000 range is a headache to listen to. The steady 1,600-1,900 RPM from before was much easier on the ears. I also don't see why the motor needed to have a 9,000 RPM redline opposed to an 8,000 RPM redline.
I want to love this map, I really do, but it's performance is very poor because of the car pyramid. I won't bump down the score too much for it since it's a simple fix of just removing the cars with world editor, but it does kind of suck that I have to remove anything at all to get over 20fps without driving. Making an FPS crush car version would be a good idea to aid in performance, though most of the problems come from physics simulation and not graphics. Good map all round though aside from performance! Keep it up!
AMAZING replica of the WF21 tracks! Really the only thing keeping me from giving this 5 stars is the massive performance issue with the rainy version of the day 1 track. Great stuff, keep it up!
The gap between the FPS Crush Cars and Beam cars is becoming closer with every update! Breaks on maps made with the previous version but that is to be expected as that has always been a thing. Either way, amazing work MJam and everyone else who worked on this!
Continued from your comment on my review: You could perhaps make windows in the back of the digger body like they do on the actual digger ride truck. Also another addition to the mod could be the retractable steps to get in through the back of the truck; again like the ones in real life.