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guardblast3

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guardblast3 last won the day on November 20 2020

guardblast3 had the most liked content!

About guardblast3

  • Birthday 08/25/1998

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  1. guardblast 3 will become fake in..

    3

    2

    1..

     

    guardblast3 is now fake.

  2. guardblast3 will become real in 3,2,1.

     

     

    guardblast3 is now real

    1. Ampersnow

      Ampersnow

      guardblast3 is now real

    Amazing work done by Mjam and all of the other creator's involved in making this pack!
  3. If you need help feel free to message me. Since square is relatively new to me it's easier for me to just see the files you have and I can 9/10 times fix them in 5 mins. Feel free to DM me here or on discord.
  4. guardblast3

    Hey

    welcome and glad to see you coming along for the ride
    great for fair ground maps and pit party scene
  5. Version 1.9.9

    2,398 downloads

    CRD Easy Skin's Hello, and welcome to the wonderful world of skin packing. this pack comes with every file you should need to be able to pack your own custom skin's into Beamng. this pack it currently up to date with the up and coming CRD 1.17 update, and a little beyond. as trucks are updated and added i will do my best to make sure they are all included in this file. if you have never packed a skin before i will supply a link at the bottom of this post with a small tutorial that will get you started (video currently being remade to be clearer and easier to understand). as always if you have any questions or issues pls message me on here or Discord, I AM NOW LESS LIKELY TO RESPOND TO BEAM FORUMS. Easy Skin's Version 3 updated and fixes. -F150 is missing a .pc (fixed) -2014 SD has a specular image but no code for it (fixed) -2014 SD is missing a .pc (Added PC) -SuperDuty has the specular image of the 2014 SD (fixed) -SuperDuty is missing a .pc (Added PC) -Silverado is missing a .pc (Added PC) -Silverado specular is the same as the Silverado texture (fixed) -Square is missing a .pc (Added PC) -Square specular is the same as the Square texture (fixed) -SUV skin code should have 0.2 as the last value for the diffuseColor instead of 1.0 (fixed) -SUV skin code should have the bracketed value for the diffuseMap set to 0 instead of 1, 1 should only be used if there's transparency in the texture that's supposed to be chrome in game (fixed) A special thanks to @Mike Bevavava For reviewing and Rewriting the Materials files to the correct values! Link to Packing tutorial: OR try this new video:
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