Blz Pack v3 suggestions/updates thread


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Hello, this will be the new home of my BlzPack, and as we await the glorious 1.17 update, BlzPack is being updated behind the scenes as well. Things being changed/updated include fixing all broken materials, updating all Digger Headlights, and a few other issues with the Insane engine, BlzTransmission, and Transfercases. There will also be new Skins added, including the wonderful Chromalusion Bigfoot, Replica Fire Digger, and others.

If anyone has any suggestions, feel free to leave them below, so I can review

 

 

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As 1.17 has dropped, I have been working on updating this to function for the update, almost every skin is fixed, and just working on wheel j beam and other updates.    

Hello, this will be the new home of my BlzPack, and as we await the glorious 1.17 update, BlzPack is being updated behind the scenes as well. Things being changed/updated include fixing all broken mat

21 minutes ago, Daniel915 said:

You should do the other type of ukraines from ror, the rounder ones. or, if possible, a sparkler option/toggle switch for the trucks

 

I’ve attempted the sparkler effect a few years back for a Monster Jam 25th Anniversary truck and it’s difficult. There’s nowhere to properly attach it to the chassis easily. I didn’t know what I was doing anyways so who knows. All I know is that it’s gonna need to be jbeamed.

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Are limit straps possible at all? I’d like to see them done since I started watching this mod since the Metal Mulisha days and wondering if its something that can be done since you kind of helped pioneer it on your ROR  trucks.

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38 minutes ago, varth said:

Are limit straps possible at all? I’d like to see them done since I started watching this mod since the Metal Mulisha days and wondering if its something that can be done since you kind of helped pioneer it on your ROR  trucks.

Limit straps are something we are trying to pioneer on the CRD. There’s just a few problems with the limit strap system, one would be the mesh trying to bend and for it to look realistic. If any other dev wants to correct me or add on to what I said feel free to do so.

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38 minutes ago, IAchievedBacon said:

Limit straps are something we are trying to pioneer on the CRD. There’s just a few problems with the limit strap system, one would be the mesh trying to bend and for it to look realistic. If any other dev wants to correct me or add on to what I said feel free to do so.

I was looking into trying to take a stab at it on some custom configs for the gavril and what not and looked at some of the same problems with the concept myself, never could figure out a way around that so never even started.

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I was never happy with the limit straps in RoR, been meaning to redo them, there is a chance they *could* work in beam, but i could probably never get them to break properly, as for the interior, it is locked onto the chassis, so it would not be something I could swap out, or edit easily 

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31 minutes ago, rockgod88 said:

I was never happy with the limit straps in RoR, been meaning to redo them, there is a chance they *could* work in beam, but i could probably never get them to break properly, as for the interior, it is locked onto the chassis, so it would not be something I could swap out, or edit easily 

Gotcha, I thought so  as far as breaking goes itd look weirf if the limit straps didnt break and just stretched to oblivion.

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