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Beam-Monsters

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Everything posted by Beam-Monsters

  1. Version 1.0

    2,979 downloads

    The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Please also leave inclusion requests in the proper thread. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! IT IS GOOD PRACTICE TO REMOVE 3RD PARTY PACKS RELEASED PRIOR TO THE CURRENT MOD VERSION! Racesource Monster Truck Do you like big trucks...? How about REALLY BIG trucks...? If so... Here is the biggest, baddest truck of them all! A professionally designed Monster Truck using advanced vehicle technologies drawing inspiration from the Monster Jam Monster Trucks you see on TV! Put yourself in the cockpit of this amazing machine and feel the massive horsepower delivered to the 66" tires as you mash the accelerator! Hold on tight, because this Monster Truck is equipped with a large 540CI methanol-fueled "Big-Block" motor, straddled with a 8:71 Roots type blower producing an incredible 1500+hp! This Monster Truck is nothing short of high performance with a fully tuneable suspension, engine, transmission, and powertrain. In addition to breakable suspension components, this release also features completely breakable fiberglass bodies that will disintegrate on impacts! If you think you are ready for some high-flying, car-crushing, heavy-landing experience, with an extreme sense of satisfaction from the destruction and carnage left behind... Well, this is the mod for you! A continuation of the original CRD Monster Truck project by SealedGecko & FLyInG 2 YoUr SoUL. Main features:
  2. 1,018 downloads

    A collection of community-generated images intended to enhance the aesthetics of BeamNG's main menu and loading screens for 2024. The main menu screenshots are now broken, we will update if we find a fix. Special recognition goes to @gameboy3800 for discovering the process of implementing custom loading and main menu screens.
  3. Please be informed that not all requests can be accommodated. We humbly request your understanding, as our contributors dedicate their own voluntary spare time to fulfill requests. To make a request, kindly adhere to the following format: [TRACK/YEAR] - (Include in topic title) Name: Venue: Racing Style: Replica or Custom: Date Ran: Images/Graphics: Other details: We urge you to provide as much intricate detail as possible regarding your request. Additionally, if available, kindly furnish us with high-quality images and logos to enhance the accuracy and fidelity of the final result. We sincerely appreciate your collaboration, and eagerly anticipate the opportunity to bring your creative vision to fruition.
  4. Mastering the Art of Effective Requests: A Comprehensive Guide for Submitting Impeccable Truck and Skin Requests. Please be advised that due to various constraints, not all requests can be fulfilled. We kindly request your understanding. When making a request, kindly keep in mind that our contributors willingly invest their spare time in this endeavor. In your request post, kindly include the following essential details: [TRUCK] - (Include in topic title) Name: Body: Chassis: Paint (including images of color/graphics): Other details: [SKIN] - (Include in topic title) Name: Body: Chassis: Paint (including images of color/graphics): Other details: We encourage you to provide comprehensive information regarding your request and, if feasible, high-quality images or logos. We sincerely appreciate your cooperation and look forward to helping bring your aspirations to life.
  5. Show Your Projects - the ultimate showcase for the Beam-Monsters community! Spark excitement in the Beam-Monsters community in 2024 by sharing your impressive projects in this forum topic. Whether it's finely-tuned monster trucks or jaw-dropping tracks.
  6. Beam-Monsters costs approximately $90 a month to operate. Youtube Membership: To gain additional in-game perks, simply become a member of our YouTube channel and connect your YouTube account to our Discord platform. By doing so, you can access a wide range of benefits within our Discord community. Please click the link below. https://www.youtube.com/channel/UC8ElMzw9MHFLSbnZ9xYTg1w/join Traditional Donations: To donate, click on the "Donations" tab at the top of the page. To become a "Donator," a minimum donation of $10 is required. Alternatively, two transactions of $5 each within one month will also qualify. Donator member status is valid for 3 months. Anonymous donations are also an option. Contact an admin if you require donation perks. Donation Benefits: - Donator Role: New Name, Color, and Banner - One Name Change Every 30 Days (Members cannot) - Ability to Search Every 5 Seconds (Members have a 20-second limit) - Ability to Change Rating on a File/Topic (Members cannot) - Allowed Animated Profile Picture (Members cannot) - 15 Conversations Allowed to Start Per Day (Members have 5) - Maximum of 20 Recipients Per Conversation (Members have 10) - Storage for 50 Conversations (Members have 25) - Maximum of 8 Clubs Allowed to Create (Members have 4) - Unlimited Number of Reactions Allowed Per Day (Members have 10) - Assist in Keeping Beam-Monsters.com Operational and Supplying Content!
  7. @mnstrtrk provided a Google Drive link below that contains bakes for all of the released bodies. He will continue updating this drive with new bakes as they become available. Please message him with any issues or additions as needed. https://drive.google.com/drive/folders/1G2KZSmBwDRdGf_MQZSZYOqg_wYpLmOSN
  8. Credits A gentle reminder to all map contributors: It is vital to give proper credit to the creators of stadium meshes or props used in your maps. These individuals have generously allowed us to utilize their work, and it is crucial that we show our appreciation. Any submitted files lacking proper credits will not be approved. If you require assistance in determining the appropriate credits for a particular mesh, please don't hesitate to reach out to myself or any of the other admins on the site. We are more than happy to help. Thank you for your cooperation. Uploading Files/Images Attention to all individuals who are uploading truck or track files to the site: kindly note that if you host the files directly on the site, they will not be approved for public download. We request that you utilize external file-sharing platforms like Mediafire, Dropbox, Google Drive, and others. This also applies to image files. The reason behind this measure is to ensure we stay within our hosting provider's data limit. Your understanding is appreciated. Thank you!
  9. We are excited to announce our partnership to create an animated series for Monster Jam's YouTube channel. While we cannot share all the details yet, we want you to know that it is in the works! Please note that this series is primarily targeted towards children. Watch the series through the provided link and share your thoughts with us! We are thrilled to announce that the animated series we partnered with Monster Jam to create is now available! This exciting series, designed with kids in mind, can be enjoyed on Monster Jam's YouTube channel. Click on the link provided and join us in experiencing the action-packed episodes firsthand.
  10. Website: https://www.beam-monsters.com/ Youtube: https://www.youtube.com/channel/UC8ElMzw9MHFLSbnZ9xYTg1w/ Discord: https://discord.com/invite/beammonsters Instagram: https://www.instagram.com/beammonsters/ Merch Store: https://streamlabs.com/beam-monsters/merch/
  11. The Beam-Monsters Community Forum has several rules in place to ensure a respectful and constructive environment. These include obtaining permission for ports, no rudeness or personal attacks, no spamming or trolling, and no discussions of illegal activities. Members are allowed one login account per IP, and offensive posts may be removed without notice. Advertising and solicitations are not permitted, and moderation decisions are final. The forum is free, and disputes with staff are handled privately. The rules may be updated as needed for community harmony. Community Forum Rules: 1. Ports: Any ports must be approved by a moderator or admin, and permission from the original creator must be obtained. No exceptions. 2. Respectful Conduct: Rudeness, insulting posts, personal attacks, and purposeless inflammatory posts are not tolerated. 3. Meaningful Contributions: Avoid posting meaningless threads or short, non-sense posts. 4. Post Count Manipulation: Multiple or repeated posting to increase post count is not allowed. 5. Advertising, Spamming, and Trolling: Do not use the forum, email, visitor messages, blog comments, picture comments, or private message systems to advertise, spam, or troll other members. 6. Bumping Posts: Wait a reasonable amount of time (24 hours for style changes and general questions, 12 hours for troubleshooting) before bumping posts. 7. Inappropriate Content: Do not post or link to sexual, violent, or content that violates the community's standards. 8. Illegal Activities: Discussing software piracy, music piracy, or other intellectual property violations is not allowed. 9. Single Account Policy: Each member is allowed only one login account per IP address. 10. Constructive Conversations about Competitors: Comparative conversations about competitors' products are allowed, but avoid blatant advertisement or bashing. 11. Offensive Posts: Offensive posts may be removed without notice. 12. Non-English Posts: If posting in a language other than English, provide an English translation as well. 13. Discussion of Moderator Actions: Avoid discussing moderator actions in posts. 14. Disruptive Actions: Any actions deemed disruptive or abusive are subject to appropriate measures. 15. Affiliate and Referral Links: Posting affiliate or referral links, or asking for referrals, is not allowed. 16. Contests and Advertisements: No posting of advertisements or notices for contests. 17. Relevant Posts: Posts must be related to the previous post or the thread's topic. 18. Release Date Inquiries: Do not ask for release dates. 19. Advertising Services and Solicitation: Posting threads or sending messages to advertise or solicit products, services, funds, or donations is prohibited. Explicit advertising in signatures is also prohibited. 20. Free Platform: Beam-Monsters.com is and always will be free. No profit should be made from the work of developers and modelers without their permission. 21. Moderation: The administrators and moderators will do their best to review and remove objectionable messages, but cannot review all posts. By agreeing to the rules, you agree not to post any objectionable content. 22. Moderation Rights: The owners reserve the right to remove, edit, move, or close any thread for any reason. 23. Staff Disputes: Disputes with staff should be handled privately through the Private Message System. If necessary, escalate the issue by messaging an admin. 24. Rules Update: The community forum rules may be updated and modified to ensure smooth operation and meet the needs of the community.
  12. FAQ for Beam-Monsters Community Forum: Q: When will the next update be released for a specific mod? A: Release dates are determined by the mod author and will be shared when available. Q: Can we expect a specific chassis to be added? A: Chassis development is a complex and time-consuming process. We have a plan in place to address them, but it will take time. Please be patient. Q: Will a front engine chassis be added in the future? A: It is a possibility, but it may take a few years. Q: Will World Finals versions of certain trucks be added? A: Yes, all World Finals versions will be included eventually. Please be patient. Q: Can I become a beta tester? A: No, we do not offer beta testing opportunities at this time. Q: Why isn't my downloaded mod showing up in the vehicle selector? A: Make sure you have placed the mod files in the correct location within the mods folder, and ensure they are in a zipped format. Q: Why does my BeamNG.drive game crash when I try to spawn or switch a track? A: This issue may be caused by a BeamNG.drive update. Ensure that you have all the necessary files listed in the mod description for the track to function properly. Try de-spawning all vehicles before switching tracks. Q: Why can't I find the skin I downloaded in the vehicle selector? A: Some skins may not be set to appear in the vehicle selector. You can load a truck with a compatible body and select the skin in the parts selector. Q: Why does a truck I downloaded have no texture? A: Clearing the cache is often the solution for missing textures. Go to the Support Tools in the launcher and select the option to clear cache. Q: Why is a track loading with D-Series trucks instead of the intended vehicles? A: This may occur if you are missing the MJam's FPS Crush Vehicles pack or HumanTarget's FPS Crush Vehicles pack for older tracks. Q: Will specific trucks/skins/bodies be added in the future? A: There is a possibility, but please refrain from suggesting new content at this time, as we are currently focused on ongoing projects. Q: How can I link other uploads from Beam-Monsters.com in my upload's description? A: Simply copy and paste the link of the desired mod into your own description. Q: Why does my truck have an orange "NO TEXTURE/MATERIAL" message? A: Removing duplicate files and clearing cache often resolves this issue. Q: Why do base mod skins not load correctly with CRD 1.19+? A: Common reasons for this include duplicate CRD/CRD_AddonPack files, incomplete file downloads, or the presence of the CLN pack, which can overwrite new base mod skins. Q: Where can I find the texture for the inside of the rim for my skin? A: The texture you are looking for is the inner rim texture (CRD_rim) which matches the color of the rim itself. The stock texture can be found in the main CRD.zip's common textures, and additional colored versions may be available in other mod files or skin packs. Q: Can I participate in the Beam-Monsters League? A: No, the Beam-Monsters League is invite-only and not open for general participation. Q: When will a specific track be updated? A: The updating of tracks is at the discretion of the author. Please refrain from pestering or questioning about tracks not uploaded to Beam-Monsters.com. Q: Will there be updates to the template pack? A: No, the template pack will no longer receive updates. Q: Will CRC (Cory Rummell Chassis) be a separate mod from CRD (Carrol Racing Development)? A: Yes, CRC will be a separate mod. Q: What is the difference between CRD and CRC? A: CRD is a chassis used by FELD Entertainment since 2009 and serves as the basis for modern chassis. CRC is a chassis built by Cory Rummell with unique features such as wider stances, longer wheelbases, and additional chassis protruding from the rear as a wheelie bar and fuel cell protector. There are only two CRC chassis in existence, and they are among the heaviest trucks on the circuit, weighing 14,000lbs. Q: Can I request files or information about releases from the author of a body that's in the game? A: Absolutely not. Please refrain from pestering anyone about obtaining files or release information. Q: Why are V4 FPS cars appearing without color in the game? A: Try reloading the track to resolve this issue. Q: Why is Max-D on the CRD when it primarily runs on the Willman? A: Max-D can also be seen on other CRD trucks in our documentation. Q: The latest BeamNG update has caused issues with my mods. Any help? A: Watch the video tutorial provided by the Beam-Monsters YouTube Channel for guidance: https://www.youtube.com/beammonsters BeamMP FAQ: Issue: BeamNG Singleplayer not loading into BeamMP Fix: Launch the game and click on "Manage user folder" > uncheck "move user data" > click on "Reset". This should resolve the issue (as quoted by the BeamMP support team). Issue: BeamMP server list not showing servers Fix: Restart BeamMP and run it as administrator. This issue can occur if BeamMP didn't load properly on the first run.
  13. Version 1.0

    6,452 downloads

    The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Please also leave inclusion requests in the proper thread. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! IT IS GOOD PRACTICE TO REMOVE 3RD PARTY PACKS RELEASED PRIOR TO THE CURRENT MOD VERSION! PEI Monster Truck Do you like big trucks...? How about REALLY BIG trucks...? If so... Here is the biggest, baddest truck of them all! A professionally designed Monster Truck using advanced vehicle technologies drawing inspiration from the Monster Jam Monster Trucks you see on TV! Put yourself in the cockpit of this amazing machine and feel the massive horsepower delivered to the 66" tires as you mash the accelerator! Hold on tight, because this Monster Truck is equipped with a large 540CI methanol-fueled "Big-Block" motor, straddled with a 8:71 Roots type blower producing an incredible 1500+hp! This Monster Truck is nothing short of high performance with a fully tuneable suspension, engine, transmission, and powertrain. In addition to breakable suspension components, this release also features completely breakable fiberglass bodies that will disintegrate on impacts! If you think you are ready for some high-flying, car-crushing, heavy-landing experience, with an extreme sense of satisfaction from the destruction and carnage left behind... Well, this is the mod for you! A continuation of the original CRD Monster Truck project by SealedGecko & FLyInG 2 YoUr SoUL. Main features: • NEW Completely reworked and redesigned suspension logics • Breakable tierods, Hydros • Interchangeable body shells and paint designs • Fully breakable bodies and suspension • Customisable powertrain and suspension settings • Engine sounds, engine thermals and fire simulation • Animated props • Working Rii lights, reverse light, tow hitch, optional rear-mounted flags and back-up beeper • "Independent" or "Linked" rear steering logics through LUA coding • Optional self centering steering • Transbrake • Optional N20 injection system for FORD engine • Deformable halos and support bars 3D Bodystyles: • 1941 Willys bodystyle - Original Model by Edy@Sim-Monsters w/ new bed and whiplash edits by MJamFan22 • 1948 Willys bodystyle - Model by Klayton Halog@Sim-Monsters w/ edits by MJamFan22 & rockgod88 • Custom Lobster - Model by Broken-machine92@Sim-Monsters • Wreckreation - Model by Bobcat • 1950 Chevy Panel Van - Model by Harlow@Sim-Monsters and rockgod88 • 1950 Mercury Street Rod - Model by docholiday, Bobcat, Rambo Gibbs • 1951 Ford Panel Van bodystyle - Model by Andrew Sheets@Sim-Monsters • 1961 Chevy C10 - Model by Andrew Sheets@Sim-Monsters, Edited by Bobcat • 1963 Cheetah - Model by Harlow@Sim-Monsters • 1968 Custom Hot Wheels Car - Model by Docholiday • 1970 Dodge Coronet Super Bee- Model by rockgod88 • 1971 Chevy C10 - Model by Bobcat • 1971 El Camino - Model by Develop Terron • 1987 Peterbilt - Model by Docholiday • 2000 Futuristic SUV - Model by Harlow@Sim-Monsters, Bobcat, Mjamfan22 • 2000 Futuristic SUV Spiked - Model by Harlow@Sim-Monsters, Bobcat, Mjamfan22 • 2000 Silverado - Model by Andrew Sheets@Sim-Monsters • 2002 F250 - Model by Andrew Sheets@Sim-Monsters • 2006 Escalade - Model by Klayton Halog@Sim-Monsters • 2008 F-150 - Model by Steve Harlow@Sim-Monsters • 2008 F-150 Crew Cab - Model by Steve Harlow@Sim-Monsters, Bobcat, Develop Terron • 2008 Custom Donkey - Model by Andrew Sheets@Sim-Monsters • 1991 GMC Topkick - Model byBroken-machine92, James O.@Sim-Monsters • 2008 Silverado - Model by Andrew Sheets@Sim-Monsters • 2008 Custom Bull - Model by Harlow@Sim-Monsters • 2008 Custom Zombie - Model by Andrew Sheets@Sim-Monsters, Bobcat, Mjamfan22 • 2012 Custom Captain America - Model by Docholiday • 1950 Custom Iron Man- Model by Docholiday • 2017 Custom Shark - Model by Andrew Sheets • 2018 Custom Dragon - Model by MJST, Edited by docholiday • 2019 Custom Kraken - Model by Bobcat • 2021 Custom Triceratops - Model by Andrew Sheets@Sim-Monsters and Zach Steele@Sim-Monsters, Edited by Nathan Hils@Sim-Monsters, RORMadness@Sim-Monsters, and Bobcat Credits: • Nicholas Kozak@Sim-Monsters - models for all chassis variants, shafts • Andrew Wamsley@Sim-Monsters - models for engine, supercharger, exhaust headers • Klayton Halog@Sim-Monsters - models for transmission, rims, tires, InHouse shock models, BKT and Ukraine tires, unbeadlocked rims • Michael Murray@Sim-Monsters - models for seat, radiators, fuel cell • Ryan McCauley@Sim-Monsters - models for gauges • Chris Hamilton@Sim-Monsters - models for pedals • FernBern@Sim-Monsters - Fuel cell model for CRD 3.0 • FernBern@Sim-Monsters, rockgod88 - 540CI Merlin engine option • Zach Steele@Sim-Monsters - ISP seat • Andrew Sheets@Sim-Monsters - 2008 F-150 Superman cape, Firestone, S.I.R & 3rd Gen BKT tires • Nathan Hils@Sim-Monsters - Harper tires • MJST - driver model • Jonah - Ukraine (Bounty Hunter) tires • MrHumanTarget - Engine cover panel • DrivinM3Nuts - PBR, Bounty Hunter, Jbeam Work • jedipresence, MrHumanTarget - Engine cover panel • Develop Terron - Model/LUA for EFI screen, Fuel Cutoff Switches, Bat Mohawk for Mohawk Warrior Vampire, new flag model • rockgod88 - Models for coilover shocks option, axles, knuckles, nitrogen shocks, swaybars, engine supports, radiator hoses, fuel line, steering wheel, rear steering switch, MSD box, Limit strap Jbeams & Implementation, 4links, transport tires, Ukraine (New) and Goodyear (Shaved) tires, steel sponsor plates, and the following header options: Magnaflow, Hooker, Zoomie, Custom Muffled • SealedGecko - special thanks for bringing Monster Trucks to BeamNG.drive first, and allowing continuation of his project • Olrosse - New LUA system for rear steer and special effects, as well as other smart contributions to the jbeam rework • TrackpadUser - various smart contributions to the jbeam rework • gameboy3800 - Selectable sound implementation • acapaldi, Blijo, jedipresence, Mike Bevavava, Zack PRD (in a strict alphabetical order!) - exceptional graphic artists • FLyInG 2 YoUr SoUL -Original Jbeam for all bodies, Including 2008 Silverado/original jbeam for tires, chassis, suspension, front shock alignments on CRD 3.0, and koalas • MJamFan22 - Body implementation for 1.18-2.0 and 2.4, Suspension redesign, Training Truck Panel models, breakable tierods etc., FELD In-House shocks, cradle plate lexan • Mike Bevavava - Skin preset implementation, merging of CRD and AddonPack, implementation of CRD Creten and "Skinny", jbeam adjustments and developments, body inclusion 2.1-2.5+, new flag jbeam and structure • Bobcat - Exceptional Blender modeler, creation of various additional selectable body parts for updates around 2.3+, numerous bodies, King Shocks and variants, Gordon, Vaters, and Hedman headers • jedipresence - 4k tire textures • Develop Terron, thomatoes - Max-D, El Toro Loco Smoke/Fire/Ice particles & LED Rii Strip functions • Develop Terron, rockgod88 - Halo lights for the 1948 Willys body • Gio_Designs - Various skins • Bqlistic - Various skins • Ash Robertson - Game Over skin • TwoThree Co. - Blown Money skin • Sonar118, Gameboy3800 - Huge shout-out to the beta testers • MJamFan22, jedipresence, Bobcat, rockgod88, GuardBlast, Abroopt, DocHoliday, Freddy5404 - Thanks to everyone on the developer team for various help along the way If I've overlooked or credits, please let me know via PM so that I can fix it!
  14. Version 1.0.0

    3,080 downloads

    **IMPORTANT! PLEASE READ BEFORE DOWNLOADING** THIS IS A VERY EARLY ALPHA! IF THERE ARE ISSUES, WE ALREADY KNOW OF THEM! The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! Grave Digger 20 Credits: COMING SOON...
  15. Version 2.0

    5,983 downloads

    **IMPORTANT! PLEASE READ BEFORE DOWNLOADING** THIS IS A VERY EARLY ALPHA! IF THERE ARE ISSUES, WE ALREADY KNOW OF THEM! The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! In-house Chassis Pack 3D Bodystyles: COMING SOON... Credits: COMING SOON...
  16. Version (Alpha .02)

    7,046 downloads

    **IMPORTANT! PLEASE READ BEFORE DOWNLOADING** THIS IS A VERY EARLY ALPHA! IF THERE ARE ISSUES, WE ALREADY KNOW OF THEM! The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! Koehler Monster Truck 3D Bodystyles: COMING SOON... Credits: COMING SOON...
  17. 1,994 downloads

    A collection of community-generated images intended to enhance the aesthetics of BeamNG's main menu and loading screens for 2023. Special recognition goes to @gameboy3800 for discovering the process of implementing custom loading and main menu screens.
  18. Version 1.1

    22,057 downloads

    The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Please also leave inclusion requests in the proper thread. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! IN ADDITION TO CLEARING CACHE, YOU NEED THE IHCP SINCE JWI WAS MOVED FROM IHCP TO WILLMAN, AND IT IS GOOD PRACTICE TO REMOVE 3RD PARTY PACKS RELEASED PRIOR TO THE CURRENT MOD VERSION! WILLMAN MONSTER TRUCK Do you like big trucks...? How about REALLY BIG trucks...? If so... Here is the biggest, baddest truck of them all! A professionally designed Monster Truck using advanced vehicle technologies drawing inspiration from the Monster Jam Monster Trucks you see on TV! Put yourself in the cockpit of this amazing machine and feel the massive horsepower delivered to the 66" tires as you mash the accelerator! Hold on tight, because this Monster Truck is equipped with a large 540CI methanol-fueled "Big-Block" motor, straddled with a 8:71 Roots type blower producing an incredible 1500+hp! This Monster Truck is nothing short of high performance with a fully tuneable suspension, engine, transmission, and powertrain. In addition to breakable suspension components, this release also features completely breakable fiberglass bodies that will disintegrate on impacts! If you think you are ready for some high-flying, car-crushing, heavy-landing experience, with an extreme sense of satisfaction from the destruction and carnage left behind... Well, this is the mod for you! A complete remake of the original Willman Monster Truck Main features: • NEW Completely reworked and redesigned suspension logics • Breakable tierods, Hydros • Interchangeable body shells and paint designs • Fully breakable bodies and suspension • Customisable powertrain and suspension settings • Engine sounds, engine thermals and fire simulation • Animated props • Working Rii lights, reverse light, tow hitch, optional rear-mounted flags and back-up beeper • "Independent" or "Linked" rear steering logics through LUA coding • Optional self centering steering • Transbrake • Optional N20 injection system for FORD engine • Animated Limit Straps • Deformable halos and support bars Continued Support While in its current state not everything is done, I will be continually updating the mod with more skins, parts, PBR assets and exact presets as time goes on. If you find any issues just DM me on discord @DrivingM3Nuts I wanna thank all the Diamond Members who helped beta test this for over 6 months with me, Its been a journey Gotta thank, @mnstrtrk for skins and presets @TX.WHIT3.WOLF for various skins @Marcello for skins and models If I forgot you just DM me Thank you all for the Continued Support -Nuts
  19. 1,132 downloads

    A collection of community-generated images intended to enhance the aesthetics of BeamNG's main menu and loading screens for 2022. Special recognition goes to @gameboy3800 for discovering the process of implementing custom loading and main menu screens.
  20. 580 downloads

    FNR is a convenient tool designed to efficiently rename track and truck files. Please note that we did not create this tool, so clicking the link will redirect you to the developer's website.
  21. Version 2.8

    57,483 downloads

    **IMPORTANT! PLEASE READ BEFORE DOWNLOADING** The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! CRC Monster Truck Main features: • New PBR Textures • Fully breakable suspension • Fully breakable bodies • Fully selectable sounds • Animated props • Interchangeable body shells and paint designs • Customizable powertrain and suspension settings • Engine sounds, engine thermals, and fire simulation • "Independent" or "Linked" rear steering logics • Working Rii lights, reverse light, tow hitch, optional rear-mounted flags and back-up beeper • Transbrake 3D Bodystyles: • 1941 Willys Bodystyle - Model by MJamFan22 (Original Body by Andrew Sheets (Used parts of cab and the topology of the original) • 1957 Chevrolet Bel Air Bodystyle - Model by MrHumanTarget w/ edits by MJamFan22 (Original Body by Andrew Sheets (Used the outline and the topology of the original) • 1957 Chevrolet Nomad Bodystyle - Model by MrHumanTarget w/ edits by Bobcat (Original Body by Andrew Sheets (Used the outline and the topology of the original) • 1986 Chevrolet S10 - Model by Docholiday, Bobcat, and Mjamfan22 • 2002 Chevrolet S10 Bodystyle - Model by Harlow@Sim-Monsters w/ a new bed and heavy edits of the rest of the topology by MJamFan22 • 2004 Custom K9 Bodystyle - Model by Harlow@Sim-Monsters w/ a new bed by MJamFan22 & new cab by Develop Terron & heavy edits to the nose by BBGamer • 2016 Custom Pirate - Model by Andrew Sheets w/ edits by Terron • 2017 Custom Megalodon - Model by Andrew Sheets • 2014 Super Duty - Model by Andrew Sheets Credits: • Andrew Wamsley@Sim-Monsters - Models for engine, supercharger, exhaust headers • fernBurn@Sim-Monsters - Models for 540CI merlin engine • Johan@Sim-Monsters - Models for BH ukraines, driveshaft cage • John Dough@Sim-Monsters - Models for goodyear tires • Klayton Halog@Sim-Monsters - Models for transmission, beadlock rims, unbeadlock rims, firestone tires, BKT tires, ukraine tires • Michael Murray@Sim-Monsters - Models for radiators, fuel cell • Ryan McCauley@Sim-Monsters - Models for gauges • Zach Steele@Sim-Monsters - Models for ISP seat • Mjamfan22 - File structure, chassis jbeam, suspension jbeam, all body jbeams, models for driveshaft, fuel cell guard • Bobcat - New models for shifter, nitrogen shocks, roof steel plating, floor steel plating, madonna air filter, axles, lexan, sponsor plates, fire extinguisher, rim inserts, flags, tie rods, wires, fuel cutoff switches, various minor parts - New header models for gordon, vaters (2), hooker, hedman, zoomies (2), stacks (3) - Updated meshes for steering column, break pedal, fuel pedal, knuckles, steering wheel, custom headers, magnaflow unmuffled headers, magnaflow headers, 4 gauges • jedipresence - Skin preset implementation, all textures (chassis, axles, shocks, suspension parts, interior, tires, headers, ETC...) • Mike Bev - Suspension breakage, flag jbeam, various body jbeam revisions, new limit strap jbeam • Nicholas Kozak - Models for chassis, shafts (With chassis edits by Bobcat) • Andrew Sheets - Models for new firestone tires, michillen tires, SIR tires, BKT 3rd gen tires • Nathan H - Models for split clark rims, AOP rims, harper tires • Develop Terron - LED RII strip functions (help from thomatoes), UV mapping, models for switch box, PBR textures • rockgod88 - Models for swaybars, engine supports, radiator hoses, fuel line, knuckles, rear steering switch, MSD box, 4-links, transport tires, new ukraine tires, goodyear shaved tires, limit straps • MrHumanTarget - Models for engine cover, limit chains • Gameboy3800 - 3 speed transmission code, Selectable sounds • Guardblast3 - LED lights • SealedGecko - Special thanks for bringing Monster Trucks to BeamNG.drive first • FLyInG 2 YoUr SoUL - Original jbeam for CRD Monster Truck • Olrosse, TrackpadUser - Various smart contributions to the jbeam rework on CRD • Abroopt, Sonar118, Doc Holiday, Freddy5404, Redline, BmxJustin, CLNGames - Thanks to all of the beta testers for various help along the way Skin Credits: • jedipresence - All Brutus variants, S10 Avenger, S10 Avenger WF, All Bel Air Avengers (Except Avenger Rusted), all Megalodon variants (Megalodon Chrome exclusive to CRC), Beam-Monsters, Pirates Curse • Zack PRD - Avenger Rusted (Revised by jedipresence), Wrecking Crew • Mike Bev - Rage, Axe, Spike, Avenger Nomad • Jam Customs - Avenger Throwdown, Avenger 25th Anniversary • Gio_Designs - Avenger 2001, Avenger WF 13, Brutus 2003, Brutus 2001, Pirates Curse Ghost • bqlistic - Avenger Global • Nathan Hills - Avenger C10 2023 • Swegliner - Avenger Fire, Avenger WF12 • KCrew33 - Avenger WF7 (Revised by jedipresence) Big thanks to jedipresence to implementing the new PBR textures If I've overlooked or credits, please let me know via PM so that I can fix it! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!!
  22. Version 3.8

    215,597 downloads

    The review section below is NOT a place to vent frustrations due to missing textures/No Material, or improperly spawning trucks. Our mod goes through an extreme vetting and testing phase to make sure there is NOTHING broken in the files and will work as long as you follow our guidelines on how to install! Negative reviews related to missing textures, no materials will NOT be approved. You can message a moderator, leave a comment in the comments section, ask for help in the forums, or contact a moderator on our discord. Please also leave inclusion requests in the proper thread. Thank you for your understanding, and enjoy the mod! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! IN ADDITION TO CLEARING CACHE, AS OF 2.6 YOU WILL NEED TO REMOVE CRD_SOUNDS.ZIP, AND IT IS GOOD PRACTICE TO REMOVE 3RD PARTY PACKS RELEASED PRIOR TO THE CURRENT MOD VERSION! CRD Monster Truck Do you like big trucks...? How about REALLY BIG trucks...? If so... Here is the biggest, baddest truck of them all! A professionally designed Monster Truck using advanced vehicle technologies drawing inspiration from the Monster Jam Monster Trucks you see on TV! Put yourself in the cockpit of this amazing machine and feel the massive horsepower delivered to the 66" tires as you mash the accelerator! Hold on tight, because this Monster Truck is equipped with a large 540CI methanol-fueled "Big-Block" motor, straddled with a 8:71 Roots type blower producing an incredible 1500+hp! This Monster Truck is nothing short of high performance with a fully tuneable suspension, engine, transmission, and powertrain. In addition to breakable suspension components, this release also features completely breakable fiberglass bodies that will disintegrate on impacts! If you think you are ready for some high-flying, car-crushing, heavy-landing experience, with an extreme sense of satisfaction from the destruction and carnage left behind... Well, this is the mod for you! A continuation of the original CRD Monster Truck project by SealedGecko/ Code Unkown/ FLyInG 2 YoUr SoUL. Main features: • NEW Completely reworked and redesigned suspension logics • Breakable tierods, Hydros • Interchangeable body shells and paint designs • Fully breakable bodies and suspension • Customisable powertrain and suspension settings • Engine sounds, engine thermals and fire simulation • Animated props • Working Rii lights, reverse light, tow hitch, optional rear-mounted flags and back-up beeper • "Independent" or "Linked" rear steering logics through LUA coding • Optional self centering steering • Transbrake • Optional N20 injection system for FORD engine • Animated Limit Straps • Deformable halos and support bars 3D Bodystyles: • 1941 Willys bodystyle - Original Model by Edy@Sim-Monsters w/ new bed and whiplash edits by MJamFan22 • 1948 Willys bodystyle - Model by Klayton Halog@Sim-Monsters w/ edits by MJamFan22 & rockgod88 • 1950 Chevy Panel Van - Model by Harlow@Sim-Monsters and rockgod88 • 1950 Mercury Street Rod - Model by docholiday, Bobcat, Rambo Gibbs • 1951 Ford Panel Van bodystyle - Model by Andrew Sheets@Sim-Monsters • 1961 Chevy C10 - Model by Andrew Sheets@Sim-Monsters, Edited by Bobcat • 1963 Cheetah - Model by Harlow@Sim-Monsters • 1968 Custom Hot Wheels Car - Model by Docholiday • 1970 Dodge Coronet Super Bee- Model by rockgod88 • 1971 Chevy C10 - Model by Bobcat • 1971 El Camino - Model by Develop Terron • 1987 Peterbilt - Model by Docholiday • 2000 Futuristic SUV - Model by Harlow@Sim-Monsters, Bobcat, Mjamfan22 • 2000 Futuristic SUV Spiked - Model by Harlow@Sim-Monsters, Bobcat, Mjamfan22 • 2000 Silverado - Model by Andrew Sheets@Sim-Monsters • 2002 F250 - Model by Andrew Sheets@Sim-Monsters • 2006 Escalade - Model by Klayton Halog@Sim-Monsters • 2008 F-150 - Model by Steve Harlow@Sim-Monsters • 2008 F-150 Crew Cab - Model by Steve Harlow@Sim-Monsters, Bobcat, Develop Terron • 2008 Custom Donkey - Model by Andrew Sheets@Sim-Monsters • 2008 Silverado - Model by Andrew Sheets@Sim-Monsters • 2008 Custom Bull - Model by Harlow@Sim-Monsters • 2008 Custom Zombie - Model by Andrew Sheets@Sim-Monsters, Bobcat, Mjamfan22 • 2009 Trophy Truck - Model by Andrew Sheets@Sim-Monsters • 2010 Chevy Trophy Truck - Model By John Dough@Sim-Monsters • 2010 Ford Trophy Truck - Model by John Dough@Sim-Monsters • 2012 Custom Captain America - Model by Docholiday • 1950 Custom Iron Man- Model by Docholiday • 2012 Hot Wheels Firestorm - Model by Steve Harlow@Sim-Monsters, Bobcat, MjamFan22 • 2013 Custom Cartoon Dog - Model by Develop Terron and Andrew Sheets@Sim-Monsters • 2014 Superduty - Model by Andrew Sheets@Sim-Monsters • 2014 Custom Rottweiler - Model by docholiday, Terron, Bobcat • 2014 Custom Devil - Model by Mjamfan22 • 2014 Custom Police Helmet - Model by John Dough@Sim-Monsters • 2015 Silverado - Model by Develop Terron • 2015 Custom Military Vehicle - Model by John Dough@Sim-Monsters • 2015 Custom Zombie Hunter - Model by Andrew Sheets@Sim-Monsters • 2016 Custom Mutt- Model by Terron • 2016 Custom Dalmatian- Model by docholiday, Terron, Bobcat • 2016 Custom UFO - Model by MJST, Edited by Bobcat, MjamFan22 & jedipresence • 2016 Custom Pirate - Model by Andrew Sheets w/ edits by Terron • 2016 Chevy Silverado Z71 - Model by Develop Terron and Nathan Hils • 2017 Custom Shark - Model by Andrew Sheets • 2017 Custom Dump Truck - Model by Nathan Smith and Bobcat • 2017 Custom Wonder Woman - Model by docholiday • 2018 Custom BroDozer - Model by Develop Terron, TheBgamerBBYT, Bobcat • 2018 Custom Dragon - Model by MJST, Edited by docholiday • 2019 Super Duty - Model by Develop Terron • 2019 Custom Kraken - Model by Bobcat • 2019 Custom Dragonoid - Model by MJST, Edited by Bobcat, MjamFan22 & jedipresence • 2020 Custom Stunt Truck - Model by FELD • 2021 Custom Triceratops - Model by Andrew Sheets@Sim-Monsters and Zach Steele@Sim-Monsters, Edited by Nathan Hils@Sim-Monsters, RORMadness@Sim-Monsters, and Bobcat • 2021 Custom Yeti - Model by FELD • 2022 Velociraptor - Model by Nick Worthmen • 2022 ThunderROARus - Model by Mjamfan22, Docholiday Credits: • Nicholas Kozak@Sim-Monsters - models for all chassis variants, shafts • Andrew Wamsley@Sim-Monsters - models for engine, supercharger, exhaust headers • Klayton Halog@Sim-Monsters - models for transmission, rims, tires, InHouse shock models, BKT and Ukraine tires, unbeadlocked rims • Michael Murray@Sim-Monsters - models for seat, radiators, fuel cell • Ryan McCauley@Sim-Monsters - models for gauges • Chris Hamilton@Sim-Monsters - models for pedals • FernBern@Sim-Monsters - Fuel cell model for CRD 3.0 • FernBern@Sim-Monsters, rockgod88 - 540CI Merlin engine option • Zach Steele@Sim-Monsters - ISP seat • Andrew Sheets@Sim-Monsters - 2008 F-150 Superman cape, Firestone, S.I.R & 3rd Gen BKT tires • Nathan Hils@Sim-Monsters - Harper tires • MJST - driver model • Jonah - Ukraine (Bounty Hunter) tires • MrHumanTarget - Engine cover panel • jedipresence, MrHumanTarget - Engine cover panel • Develop Terron - Model/LUA for EFI screen, Fuel Cutoff Switches, Bat Mohawk for Mohawk Warrior Vampire, new flag model • rockgod88 - Models for coilover shocks option, axles, knuckles, nitrogen shocks, swaybars, engine supports, radiator hoses, fuel line, steering wheel, rear steering switch, MSD box, Limit strap Jbeams & Implementation, 4links, transport tires, Ukraine (New) and Goodyear (Shaved) tires, steel sponsor plates, and the following header options: Magnaflow, Hooker, Zoomie, Custom Muffled • SealedGecko - special thanks for bringing Monster Trucks to BeamNG.drive first, and allowing continuation of his project • Olrosse - New LUA system for rear steer and special effects, as well as other smart contributions to the jbeam rework • TrackpadUser - various smart contributions to the jbeam rework • gameboy3800 - Selectable sound implementation • acapaldi, Blijo, jedipresence, Mike Bevavava, Zack PRD (in a strict alphabetical order!) - exceptional graphic artists • FLyInG 2 YoUr SoUL -Original Jbeam for all bodies, Including 2008 Silverado/original jbeam for tires, chassis, suspension, front shock alignments on CRD 3.0, and koalas • MJamFan22 - Body implementation for 1.18-2.0 and 2.4, Suspension redesign, Training Truck Panel models, breakable tierods etc., FELD In-House shocks, cradle plate lexan • Mike Bevavava - Skin preset implementation, merging of CRD and AddonPack, implementation of CRD Creten and "Skinny", jbeam adjustments and developments, body inclusion 2.1-2.5+, new flag jbeam and structure • Bobcat - Exceptional Blender modeler, creation of various additional selectable body parts for updates around 2.3+, numerous bodies, King Shocks and variants, Gordon, Vaters, and Hedman headers • jedipresence - Implementation of the CRD 3.0, lead developer from release of 1.17-2.4, 4k tire textures • Develop Terron, thomatoes - Max-D, El Toro Loco Smoke/Fire/Ice particles & LED Rii Strip functions • Develop Terron, rockgod88 - Halo lights for the 1948 Willys body • Gio_Designs - Various skins • Bqlistic - Various skins • Ash Robertson - Game Over skin • TwoThree Co. - Blown Money skin • Sonar118, Gameboy3800 - Huge shout-out to the beta testers • MJamFan22, jedipresence, Bobcat, rockgod88, GuardBlast, Abroopt, DocHoliday, Freddy5404 - Thanks to everyone on the developer team for various help along the way • Mr. DrivinM3Nutz - Emotional Support Developer If I've overlooked or credits, please let me know via PM so that I can fix it! **IMPORTANT!** YOU MUST CLEAR YOUR CACHE WITH THIS UPDATE! YOU WILL HAVE NO MATERIALS IF YOU NEGLECT TO CLEAR CACHE!! IN ADDITION TO CLEARING CACHE, AS OF 2.6 YOU WILL NEED TO REMOVE CRD_SOUNDS.ZIP, AND IT IS GOOD PRACTICE TO REMOVE 3RD PARTY PACKS RELEASED PRIOR TO THE CURRENT MOD VERSION!
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