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Crush cars not staying in place when crushed - any workarounds?


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Been getting into creating tracks in the world editor and a problem I'm having is the crush cars moving too much when you hit them hard or cross thread them. Happens with fps and user spawned vehicles. I've tried completely removing suspensions, keeping suspension but removing the springs, and creating small steep "ramps" to help box them in. Still getting quite a lot of movement. Anybody have any tips or things that work for them, or is this just an inherent side affect of beam's physics? Thanks!

Edited by casjruss
Updated title to better suit the question.
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