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Concrete Madness II

   (5 reviews)

3 Screenshots

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Heres to a sequel! 

New concrete jersey barriers by Killswitch. I just made a collision mesh for them in Beam. Please use these as they grab tires WAY less. (still happens sadly)

No need for crush cars since its beam cars.

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   7 of 7 members found this review helpful 7 / 7 members

Awesome map but I am 99% sure that my gpu hates me now

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   4 of 4 members found this review helpful 4 / 4 members

I want to love this map, I really do, but it's performance is very poor because of the car pyramid. I won't bump down the score too much for it since it's a simple fix of just removing the cars with world editor, but it does kind of suck that I have to remove anything at all to get over 20fps without driving. Making an FPS crush car version would be a good idea to aid in performance, though most of the problems come from physics simulation and not graphics. Good map all round though aside from performance! Keep it up! 👍

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Eric Myers

   3 of 3 members found this review helpful 3 / 3 members

Love this map, love the beam cars. I am like others have said on the FPS struggle bus running a Ryzen 5 3600, 32GB of ram at 3733hz, with a EVGA RTX 3070 but I'll take a frame rate hit for beam cars. 

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   2 of 2 members found this review helpful 2 / 2 members

Map layout is great, but FPS cars are a need. I've got a decent build pc wise and I'm barely getting 15fps. Please update it so I can actually enjoy the map 

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   4 of 5 members found this review helpful 4 / 5 members

Nice track! Love the layout and design. Only problem is the Beam cars take way too much FPS. I have a high-performance style PC and it even struggles which it shouldn't, but it is. I am barely getting 30-40 FPS on first spawning and while driving it is more like 20-25. I think it is the beam cars cause the FPS ones don't have this issue. If possible, I think an FPS version would be a wise idea since Beam cars cause most computers to struggle running it. Just an idea. Otherwise, it is a wonderful map! Great Job!

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