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Mike Bev

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Everything posted by Mike Bev

  1. Well half of those we don't have models for. Megalodon will be released in the next update. Be patient as we continuously work on adding to the mod!
  2. Maybe someone can make it for a 3rd Party pack, it is not a CRD and we try to keep everything in this file in particular CRD-accurate.
  3. Wild Side is in the main mod.
  4. This is something I've always wanted to see in the mod but never got around to. Unfortunately game limitations wouldn't allow me to properly implement independent tire choice; but you can now choose different rims per corner and even put backwards tires on your truck!
  5. Hope everyone has a happy and save 4th!
  6. It's been a hot minute since there's been an official post about the mod, so here's the progress made during the month of June. First on deck is a project we've all wanted since the beginning. I had an idea and went with it and now the BeamNG Monster Truck experience has evolved. I am pleased to show you the new deformable/breakable Halo! Support Bars are also deformable, just not shown. And yes, if you're skilled enough to get it stuck the Halo is strong enough to support the truck so you to be like Krysten Anderson and her indestructible Halo. Next up is a new bed for the 2008 Silverado body by @Bobcat, "Dove Tail" based on the currently running Black Pearl. One of the most anticipated bodies is now coming in 2.5! Please welcome the Megalodon body to the CRD mod, modeled by Andrew Sheets and jbeamed by @Mjamfan22. This is the most versatile body available at the moment being able to be selected on CRD, CRD 3.0, and CRD Creten. Skins are primarily by @jedipresence, I helped with The Meg and Overcast skins. Available on CRD: Available on CRD 3.0: Available on CRD Creten: There will also be RKMT variants available in the next Bev Pack update: Ever since the early days I've always felt as if the 4-Link strength was an issue never properly taken care of. Not sure how "proper" my adjustments were, but I feel as if it is now more accurate to real-life destruction. Land soft on a corner at the right angle and you'll break one. Now, land hard from a super-send on a corner at the right angle, you now have the ability to rip the axle out from underneath your truck! Upper 4-Links can now break much easier, as they were nearly indestructible before even from massive free-fall drops in unrealistic testing. Another addition to the Bev Pack is the recently revealed Alien Invasion Gears There are also more features shown in all of these pictures that you would not be able to see with the naked eye. The rear steering code was redone to utilize LUA code. This doesn't change the functionality, but now rear steering will show up in multiplayer! There are also two new toggle functions: defaulted to 'B' is switching between Linked and Independent Rear Steer; and defaulted to 'Y' is switching between self-centered rear steer and manually adjusted rear steer. What that means is you control where the rear steer goes when you push the buttons, and you can lock it to the left or right and not have to have your finger on the button. Huge thanks to Olrosse for doing this for us! And as always huge thanks to @jedipresencefor trusting in me to continue developing and improving his mod!
  7. Those are absolutely clean brother, well done!
  8. Trucks, if posted by me, will be either Bev Pack or Main Mod unless otherwise stated. Can't speak for everyone else lol. Glad you like them two too, and maybe in the future. Love that design.
  9. I never thought I'd see the day where these two would be sitting next to each other in Beam looking this sharp. Hood cut is deeper than their real life counterparts, couldn't do much about that at this time. Huge thanks to AllMonster.com! This also shows off the "cut bed" (if I haven't shown it already lol) and another set of Racerbacks for the 05 Silverado. Don't worry, there's more content, but we'll save that for another day
  10. At long last 2.4's main features are finally completed! Check it out: 2016 Custom UFO - Alien Invasion by @jedipresence 1971 Chevy C10 - Titan by @jedipresence New KFA2 preset on CRD3 Also been meaning to show you guys some more Bev Pack stuff, and since the C10 is public knowledge I can show a little more too: Sting 2 Pure Muscle (Blue, Orange) Predator 2021 Bigfoot (Obsession)
  11. Welcome to Show Your Projects Chapter 2! Lets start off with a bang. Been holding onto this finished product for a half a month after a month of development, I feel now is the right time to show it off. Bev Pack v7 is designed to hold y'all over for awhile while the development team is focused on getting CRC done and out, and what would be better to do that than with a brand new body with a brand new jbeam?!? 1954 Corvette Pro Mod by John Dough@Sim-Monsters, Sting and Vette King by Mike Bev
  12. Couple odds and ends of v7, Expedition hood by @Develop Terron, racerback by @Bobcat
  13. Threw this together in game earlier today, thanks to @Jam Customs for the skin and Obsession Racing for providing him with the imagery. It will be available in the next update of the Jam Customs pack, will probably get it out soon.
  14. It's been awhile since there's been a content update, so here's one with a variety of things and stuff. First off is a new skin for Bev Pack v7, and I'm very proud of this one. The 2007 scheme of Gunslinger in glorious 4k quality. This has been a very long time coming, 3 years to be exact. The Escalade receives a side window option to either be solid (traditional, how it's always been) or to have Lexan windows. The windows are UV mapped and skinable as well! Works on CRD and CRD3. Another Escalade update has the cut front clip Damon Bradshaw had ran on Monster Energy in 2012 when he had first gotten his new chassis. Works on CRD and CRD3. Stinger Unleashed receives a multitude of further updates with another selectable part in the main mod - a flat roof! Other updates include proper textures and corrected skin texture. The flat roof has it's own material code and bake. Another Bev Pack v7 feature will be proper bedside cuts for the WTF Mud Truck. And lastly, Mjam Pack will be receiving mud cuts for the Dodge Ram body based off of the recently run Razin' Kane monster mud truck. The skin and preset for the Razin' Kane can be found in Bev Pack v7.
  15. That's the thing. Tom uses a front engine custom Meents chassis, as does Neil. Every other Max-D that was running in the fleet pre-COVID was a rear engine CRD and none of them had ever ran coils. We make our presets as accurate to real life as possible for the main mod. If you want a front engine Max-D preset with coilovers go get gameboy3800's front engine CRD pack (which is completely custom and absolutely impossible to do irl with a bone stock CRD) and spawn in one of those. Otherwise go into the parts selector and put them on the regular CRD yourself. The picture I had sent is the common setup for the CRD Max-D's with the only difference being the choice in headers as mufflers are now mandatory. You won't find any picture or video of a rear engine Max-D with coilovers, it just doesn't exist.
  16. You need to get permission from the original author(s) before altering someone else's skin, as is a general rule that permission is always required. Good on you that you plan to give credit, not many people do that anymore, but you still should clear it with the original authors first.
  17. Is it me or is that Bad Company just the 08 skin from the main mod refitted to the 15 body...?
  18. Getting down the list for v7, and it's nearing the end. Next out we have these two from TK Motorsports, the newer designs of Nitro Menace and Jailbird!
  19. Bev Pack v7 moving right along the list of what I want to include. Here we have the 2021 rendition of Razin Kane (new logo will be done Soon™). And another ride-turned-race truck (see Haul Y'all), we have New Jersey's own Zombie Crusher.
  20. Back so soon? But why? More body panel variations! Thanks to @Bobcat for the Raptor Front Clip and help fixing an issue with the F-150 Front Clip. THAT'S SOME GREAT AIR!!!
  21. This is a very old skin that is once more seeing the light of day, and for the first time ever will be playable to you all. Way back when before the time of jedipresence for those that don't know, the lead graphic artist was acapaldi. He made most of all of the original base game skins and the Bigfoot skins, but he also made this Identity Theft skin that was never implemented. Thanks to @gameboy3800for finding this again and sending it my way! Identity Theft - Debut
  22. Bev Pack v7 starting out with some new skins for the new bodies, bringing the Spin Master Inverse series to BeamNG working with some guy named @jedipresence As well as an updated texture for the Brodozer Mud Truck
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