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Mike Bev

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Everything posted by Mike Bev

  1. It's like riding a bike, you never forget how to do it. Missed this side of the game a bit. Download coming soon.
  2. Don't care, still doing mine the way I envisioned it. Thanks for not getting perms either.
  3. I will still do a version of the true original, as stated many times before I do plan on updating my original tracks. Maybe now I can with all my free time...
  4. Post is a long time coming. Lots of information. About a year ago I helped implement the CRD "Skinny" chassis as one of my first projects in true development. Today I present a completely revamped "Skinny". Lots of selectable features here, a few failed plans but they may resurface at a later date. The "doors" of the cab have selectable cross members for you to choose from. Disclaimer, the top of the cab does not come off, these were taken before it was coded. Selectable options for the rear of the chassis, bit of minute detail. From here, there's now two different selectable fuel cell guards, traditional and "box" This is the "Custom" cab variant, and some of its selectable items. This is the "Standard" cab, and some of its selectable items. Moving on, a new variant of the custom truck Martyr by @jedipresence Megalodon 2022 with the help from @Redline The 2008 Ford Superduty gets transferred out of Mjam Pack and into the Main Mod with its Blue Thunder skin. In addition, a 2014 (Marc McDonald, Australia), 2015 (Dalton Millican, Hampton, VA), and 2022 (LeDuc) presets have been included. The Dogs get some more love this update with Pauken's 2022 CRD3 preset and Gauthier's 2022 CRD3 preset. Thanks to Gio Designs, Hooligan, Hulk, and Tasmanian Devil will be joining the main mod fleet of trucks. The 2005 Custom Taz body has been transferred from Mjam Pack to main mod. Note: Tasmanian Devil is still being adjusted, version shown is not final. And thank you to f_uzion for use of the Bauhaus Trucks. Pictured left to right: Display, 2015, 2014, 2016. Thanks to Bobcat as well for allowing the transfer of the Magnaflow "Shoebox" Headers to main mod. In addition, the steering has been adjusted to have a tighter radius, as well as other minor QoL fixes along the way.
  5. It's been done a few times outside of Monster Jam, the scope here is the entire industry.
  6. Mike Bev

    Bev Pack

    Make sure you deleted CRD_Bev
  7. CRD Custom, World Finals 15 CRD Skinny Chassis Extension, Cradle Plate (Lexan)
  8. Skins jedi (mostly), Zack, Mike Arndt Modeling docholiday, Bobcat, Terron, Rambo Gibbs, Zach Steele, Hank Very special showing of gratitute towards @jedipresence, @Mjamfan22, @Sonar118, @Abroopt, and @MrHumanTarget. Bodies FELD In-House Shocks Skins/Presets Content Corrections
  9. How about another body? This one will be out with the next update (2.6) 100%. After years of tinkering with, Nathan Smith's EarthShaker body makes it to the game with the help of our master modeler Bobcat. Skin done by ZackPRD.
  10. After being started, getting shelved, getting passed around, getting shown off, sitting some more, this project is now coming to a close. The 3D Monster Mutt body done by Terron will be coming to the CRD pack in the future! It is not currently slated for the 2.6 update, it's still got some attributes I'd like to touch up on and investigate but overall it is in a much more proper and usable state.
  11. You must still have a version of the mod somewhere. Make sure there's no multiplayer folder or anything in there that could potentially be related to the outdated version of the mod.
  12. Lower your graphics settings in game
    This be the good stuff right here.
  13. Mike Bev

    Bev Pack

    Blz Pack needs to be updated then everything will be 100%
  14. Mike Bev

    Bev Pack

    You need to remove the old version of the pack still...
  15. That's a developmental post for 2.5, flag textures will be selectable on all trucks with flags available. This structure is currently available on CRC but it was developed for CRD first, as were other some other features in that mod.
    I must be completely honest. I am sincerely impressed with how well this came together in such a short time. Huge props to Hank for pulling this off and grinding away non stop for weeks. It may not be 100% done out of the gate but this is a damn good mod!
  16. Had a moment to breathe so here's a flag photo dump (thanks Terron and Bobcat) + Zack's El Toro Loco Ice
  17. 12 Time would be for the 2020 version only. Years prior ran 11.
  18. I've been slacking with posting on here, but I can assure you there's be no slacking on content! Here's a peek into some of the bigger things coming this update: Fist and foremost we have Jurassic Attack 95% done with the only remaining pieces being jbeam adjustments. Body from Andrew Sheets and Zach Steele, edited by RORMadness, Nathan Hils, and Bobcat; Paint from ChazzyMP. Not shown in the picture is the new rim type from Nathan Hils primarily included for Jurassic, the AOP Rims. Also from Nathan are the new Harper Tires, with textures done by jedipresence. Our newest addition to the development team, Zack PRD, has made a fresh Bad Company on the 2015 Silverado which includes the CRD variant from earlier this years as well as the recent variant with the Scott Hartsock remembrance tailgate. I also put the tailgate on Fast Metal as a 2021 variant. Lastly for this post, 2.5 will see 2021 variants of Soldier Fortune and Soldier Fortune Black Ops on the CRD 3.0 chassis. Work is still continuing on this update, there's some more odds and ends that have to get finished up. I wanted it to be out sooner than this, but I'd rather put out a quality product with no issues than a rushed product with multiple small issues that would've been a simple fix. I do not have a projected release date yet.
    MID AMERICA OUTDOORS!!! Great job buddy
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