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Posts posted by Mike Bev
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2 hours ago, Mjamfan22 said:
This is the original, its the same DAE from yours. Also same with Mud Madness II.
Don't care, still doing mine the way I envisioned it. Thanks for not getting perms either.
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3 hours ago, Mjamfan22 said:
Mud Madness 1 deserved an update.
I will still do a version of the true original, as stated many times before I do plan on updating my original tracks. Maybe now I can with all my free time...
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Post is a long time coming. Lots of information.
About a year ago I helped implement the CRD "Skinny" chassis as one of my first projects in true development. Today I present a completely revamped "Skinny". Lots of selectable features here, a few failed plans but they may resurface at a later date.
The "doors" of the cab have selectable cross members for you to choose from. Disclaimer, the top of the cab does not come off, these were taken before it was coded.
Selectable options for the rear of the chassis, bit of minute detail.
From here, there's now two different selectable fuel cell guards, traditional and "box"
This is the "Custom" cab variant, and some of its selectable items.This is the "Standard" cab, and some of its selectable items.
Moving on, a new variant of the custom truck Martyr by @jedipresence
Megalodon 2022 with the help from @RedlineThe 2008 Ford Superduty gets transferred out of Mjam Pack and into the Main Mod with its Blue Thunder skin. In addition, a 2014 (Marc McDonald, Australia), 2015 (Dalton Millican, Hampton, VA), and 2022 (LeDuc) presets have been included.
The Dogs get some more love this update with Pauken's 2022 CRD3 preset and Gauthier's 2022 CRD3 preset.Thanks to Gio Designs, Hooligan, Hulk, and Tasmanian Devil will be joining the main mod fleet of trucks. The 2005 Custom Taz body has been transferred from Mjam Pack to main mod. Note: Tasmanian Devil is still being adjusted, version shown is not final.
And thank you to f_uzion for use of the Bauhaus Trucks. Pictured left to right: Display, 2015, 2014, 2016. Thanks to Bobcat as well for allowing the transfer of the Magnaflow "Shoebox" Headers to main mod.
In addition, the steering has been adjusted to have a tighter radius, as well as other minor QoL fixes along the way.
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8 hours ago, KK211 said:
Never did see a limo used as a crush car at any Monster Jam event so far.
It's been done a few times outside of Monster Jam, the scope here is the entire industry.
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CRD Custom, World Finals 15
CRD Skinny Chassis Extension, Cradle Plate (Lexan)
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Skins jedi (mostly), Zack, Mike Arndt
Modeling docholiday, Bobcat, Terron, Rambo Gibbs, Zach Steele, Hank
Very special showing of gratitute towards @jedipresence, @Mjamfan22, @Sonar118, @Abroopt, and @MrHumanTarget.
Bodies
FELD In-House Shocks
Skins/Presets
Content Corrections
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How about another body? This one will be out with the next update (2.6) 100%. After years of tinkering with, Nathan Smith's EarthShaker body makes it to the game with the help of our master modeler Bobcat. Skin done by ZackPRD.
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After being started, getting shelved, getting passed around, getting shown off, sitting some more, this project is now coming to a close.
The 3D Monster Mutt body done by Terron will be coming to the CRD pack in the future! It is not currently slated for the 2.6 update, it's still got some attributes I'd like to touch up on and investigate but overall it is in a much more proper and usable state.
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42 minutes ago, MonsterTruck_TV said:
Was wondering how you were able to run "custom" flags, asides from the presets? Is there a mod I missed somewhere? Thanks!
That's a developmental post for 2.5, flag textures will be selectable on all trucks with flags available. This structure is currently available on CRC but it was developed for CRD first, as were other some other features in that mod.
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Had a moment to breathe so here's a flag photo dump (thanks Terron and Bobcat) + Zack's El Toro Loco Ice
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1 hour ago, JoshTheBestGamer said:
I hope you guys put 12 time world champion instead of 11 on max d that needs to be fixed! Or add a new max d with 12 time on it!
12 Time would be for the 2020 version only. Years prior ran 11.
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I've been slacking with posting on here, but I can assure you there's be no slacking on content! Here's a peek into some of the bigger things coming this update:
Fist and foremost we have Jurassic Attack 95% done with the only remaining pieces being jbeam adjustments.
Body from Andrew Sheets and Zach Steele, edited by RORMadness, Nathan Hils, and Bobcat; Paint from ChazzyMP.
Not shown in the picture is the new rim type from Nathan Hils primarily included for Jurassic, the AOP Rims. Also from Nathan are the new Harper Tires, with textures done by jedipresence.
Our newest addition to the development team, Zack PRD, has made a fresh Bad Company on the 2015 Silverado which includes the CRD variant from earlier this years as well as the recent variant with the Scott Hartsock remembrance tailgate. I also put the tailgate on Fast Metal as a 2021 variant.
Lastly for this post, 2.5 will see 2021 variants of Soldier Fortune and Soldier Fortune Black Ops on the CRD 3.0 chassis.
Work is still continuing on this update, there's some more odds and ends that have to get finished up. I wanted it to be out sooner than this, but I'd rather put out a quality product with no issues than a rushed product with multiple small issues that would've been a simple fix. I do not have a projected release date yet.
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This is something I've always wanted to see in the mod but never got around to. Unfortunately game limitations wouldn't allow me to properly implement independent tire choice; but you can now choose different rims per corner and even put backwards tires on your truck!
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Hope everyone has a happy and save 4th!
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It's been a hot minute since there's been an official post about the mod, so here's the progress made during the month of June.
First on deck is a project we've all wanted since the beginning. I had an idea and went with it and now the BeamNG Monster Truck experience has evolved. I am pleased to show you the new deformable/breakable Halo! Support Bars are also deformable, just not shown.
And yes, if you're skilled enough to get it stuck the Halo is strong enough to support the truck so you to be like Krysten Anderson and her indestructible Halo.
Next up is a new bed for the 2008 Silverado body by @Bobcat, "Dove Tail" based on the currently running Black Pearl.
One of the most anticipated bodies is now coming in 2.5! Please welcome the Megalodon body to the CRD mod, modeled by Andrew Sheets and jbeamed by @Mjamfan22. This is the most versatile body available at the moment being able to be selected on CRD, CRD 3.0, and CRD Creten. Skins are primarily by @jedipresence, I helped with The Meg and Overcast skins.
Available on CRD:
Available on CRD 3.0:
Available on CRD Creten:
There will also be RKMT variants available in the next Bev Pack update:
Ever since the early days I've always felt as if the 4-Link strength was an issue never properly taken care of. Not sure how "proper" my adjustments were, but I feel as if it is now more accurate to real-life destruction. Land soft on a corner at the right angle and you'll break one. Now, land hard from a super-send on a corner at the right angle, you now have the ability to rip the axle out from underneath your truck! Upper 4-Links can now break much easier, as they were nearly indestructible before even from massive free-fall drops in unrealistic testing.
Another addition to the Bev Pack is the recently revealed Alien Invasion Gears
There are also more features shown in all of these pictures that you would not be able to see with the naked eye. The rear steering code was redone to utilize LUA code. This doesn't change the functionality, but now rear steering will show up in multiplayer! There are also two new toggle functions: defaulted to 'B' is switching between Linked and Independent Rear Steer; and defaulted to 'Y' is switching between self-centered rear steer and manually adjusted rear steer. What that means is you control where the rear steer goes when you push the buttons, and you can lock it to the left or right and not have to have your finger on the button. Huge thanks to Olrosse for doing this for us!
And as always huge thanks to @jedipresencefor trusting in me to continue developing and improving his mod!
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6 hours ago, Zack112 said:
Found out about Beam having a monster truck community and decided to check it out. I haven't done anything with virtual monster trucks in about 10 years back on Rigs of Rods. After checking out some of the amazing content that has been created it made me want to create my own personal truck to use. Hope you all enjoy!
Friend wanted one, I based it off of his Latemodel that I designed for him as well. Not letting me post in the Discord for some reason so I'll just post it here lol.
Those are absolutely clean brother, well done!
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1 minute ago, jonesdotkid said:
I am just skimming through here, is that for a "Add-On Pack"? these trucks look cool. never thought a truck would look so badass in a video game. Love the Jailbird and Nitro Menace well. Could we possibly see Travis's Extreme Attitude?
Trucks, if posted by me, will be either Bev Pack or Main Mod unless otherwise stated. Can't speak for everyone else lol. Glad you like them two too, and maybe in the future. Love that design.
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I never thought I'd see the day where these two would be sitting next to each other in Beam looking this sharp. Hood cut is deeper than their real life counterparts, couldn't do much about that at this time. Huge thanks to AllMonster.com! This also shows off the "cut bed" (if I haven't shown it already lol) and another set of Racerbacks for the 05 Silverado.
Don't worry, there's more content, but we'll save that for another day
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2 hours ago, Cam4734 said:
Cool, can you make dragon's breath?
That is not in my plans
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2 hours ago, NKSPRODUCTIONS96 said:
No, I do not plan on doing this.
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At long last 2.4's main features are finally completed! Check it out:
2016 Custom UFO - Alien Invasion by @jedipresence
1971 Chevy C10 - Titan by @jedipresence
New KFA2 preset on CRD3
Also been meaning to show you guys some more Bev Pack stuff, and since the C10 is public knowledge I can show a little more too:
Sting 2
Pure Muscle (Blue, Orange)
Predator 2021
Bigfoot (Obsession)
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Welcome to Show Your Projects Chapter 2!
Lets start off with a bang. Been holding onto this finished product for a half a month after a month of development, I feel now is the right time to show it off. Bev Pack v7 is designed to hold y'all over for awhile while the development team is focused on getting CRC done and out, and what would be better to do that than with a brand new body with a brand new jbeam?!?
1954 Corvette Pro Mod by John Dough@Sim-Monsters, Sting and Vette King by Mike Bev
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Show Your Projects: 2020-2023
in Monster Truck
Posted
It's like riding a bike, you never forget how to do it. Missed this side of the game a bit. Download coming soon.