About This File
11/2/2024: The biggest small update ever! A lot of highly requested features and commission jobs have now made their way to a public release! see patchnotes for full details!
Hey guys gameboy3800 here once again! This here is the page where you can find all my non-cursed mods for the BeamNG Monster Truck Community! Previously each zip was its own page, and could be a little hard to find. Now though all the main attractions are right here in Developer Addons! I do not want this page to be actually 6 books long, so I’ve included the credits, part documentation and other notes in the Version History at the bottom of this page! Check it out to get the full details of changes and new features!
Before continuing, please make sure that you've got all the mods seen on the Developer Addons page to make sure everything will be fully functional. As well, when updating mods you should always clear your cache to avoid texture or mod problems!
https://www.beam-monsters.com/files/category/37-developer-addons/
Please Check the Version Changelog to see all the newest features and changes!
MOST IMPORTANT: REMOVE CRD_AFTERLIFE12K.ZIP FROM YOUR MODS FOLDER, AS AFTERLIFE 12K HAS BEEN INTEGRATED INTO ADJUSTABLE ADDONS! DOUBLE CHECK OTHER FILENAMES TO MAKE SURE YOU DONT HAVE ANY DUPLICATES!
AND CLEAR CACHE!!!
You can find Specialized Addons here, my next largest pack aside from Adjustable Addons!
You can find Meme Pack here, as there's a lot of Set Bonuses from there:
That’s it for now, get out there and break something!
What's New in Version 10.0
Released
OH boy there's a lot since last time! From the top:
Adjustable Addons:
Fixes:
- Reinstated some previous engine models' formats to hotfix the engine textures issue. will eventually probably properly redo all their textures.
- Small League Engines part fixes where sliders did nothing or values weren't consistent with other parts. no major changes; leagues should be able to continue to run these parts without issue.
- Better internal file organization
- Fixed CRD's rear Duramax Exhausts being see thru.
NEW THINGS:
- Added Stock Sounds V1, V2, and V3 to CRC since it somehow didnt have any stock sound options. Stock Sounds V3 added to CRD as well!
- Fully Adjustable Wheel Track Width on both CRC and CRD and even CRC Suspension on CRD! Found in the Steering Options slots!
- CRD/CRD3 Skin Selector to allow you to switch out skins on bodies that are on both CRD and CRD3! (don't add CRD1 skins to the CRD3 skins cuz you'll just stack overflow and get fiberglass)
- New headers: PEI Bounty Hunter headers both wide and narrow variants on both CRD and CRD3 done at the request of @EViL NEXXUS!
- CRD & CRD3 2008 Custom Bull bodies now have special 'MP Horns', meant to resolve the issue of the Bull bodies losing their cab on other people's screens in BeamMP. (also done for @EViL NEXXUS!)
- NEW Shocks Variant: the Present Day Feld Inhouse shocks now have their BeamLongBound and BeamShortBound nodes fully adjustable in the tuning menu allowing for way more core control for the shocks! (note: this is NOT fluidsim!)
- New CRC Toyota Tacoma Body with a couple paints also done for @EViL NEXXUS!
- CRC Variant of Black Magic done by @Dropdead on the mjam pack nova awhile ago but now it's standalone in this pack!
- FINALLY: Quad Vaters Style Rear Mount Cantilevers available on both CRD and CRC and CRC suspension on CRD! Remove limit straps and raise the ride height all the way to get the most out of them! (note: blz patrick swaybars can cause explosions) (note2: crc's rear cantilevers nitrogen shocks are still WIP, coilovers work fine though!)
Things still to do:
- still gotta fully revamp Front Engines to utilize the customizable & muscle chassis' feature of having engine front or rear mounted, but that requires a customizable chassis' rework first.
- things
- possibly stuff too
- return the declaration of independence to Nicolas Cage
- exist